generateTileIndexfunction has been run, you can load any raw data tile using the
tileLoadfunction. This function can also be used to load all tiles from one optical section. See
chessboard) that produces chessboard-like RGB images. Here the ID of each tile is printed on the image and overlapping regions are shown in yellow.
StitchItSetConfigValue('doPhaseCorrection',1)and you can confirm it worked by doing:
showStitchItConfand checking that the value is now 1